If it was free, I'd say, ok, maybe it'd be worth hanging on to. I found use it, even in basic form, just. OK I didnt' test it thoroughly, but to be honest that was because it's so damn fugly - it's really horrible to use. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.īook Title : Advances in Human Factors in Wearable Technologies and Game Designīook Subtitle : Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C.Having looked at the mess of a UI (from the screenshot) I wasn't overly hopeful - seriously how to make a program look confusing - stick 1000 icons all over it. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. This book focuses on the human aspects of wearable technologies and game design, which are often neglected.
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